Combat 3 game flare2/28/2023 ![]() * Fixed spawning entities not counting towards summoned entity count. * Fixed dev console commands not working if they were preceded by whitespace. * Fixed set item tooltips showing incorrect number of equipped items if a set item was on an inactive loadout. * Added 'enabled' property to MenuStatBar definitions. * Added 'requires_resource_stat_state' and 'requires_resource_stat_state_mode' properties to Powers. * Added 'requires_resource_stat' and 'resource_steal' properties to Powers. * Configuration file: engine/resource_stats.txt * Added 'resource_round_method' property to engine/combat.txt. * Core mods are now labeled as such in their tooltips on the Mods configuration menu. ![]() * Players are directed to the Mods configuration menu via a dialog box when no core mod is enabled. * As such, the 'hp_percent' and 'mp_percent' stat bonuses are considered deprecated. For example, an item bonus of 1.5x Max HP, which would be defined as 'bonus=hp,150%'. * Add support for multiplicative stat bonuses. This file defines the number of digits to print after the decimal point for fractional values under different contexts. * StatBlock: 'stat', 'stat_per_level', 'stat_per_primary', 'vulnerable', 'chance_pursue', 'chance_flee' * Power: 'requires_mp', 'requires_hp', 'requires_hpmp_state', 'attack_speed', 'hp_steal', 'mp_steal', 'missile_angle', 'angle_variance', 'post_effect', 'post_effect_src', 'pre_power', 'modifier_accuracy', 'modifier_damage', 'modifier_critical' * Death penalty: 'currency', 'xp_total', 'xp_current_level' * Engine (combat): 'absorb_percent', 'resist_percent', 'block_percent', 'avoidance_percent', 'miss_damage_percent', 'crit_damage_percent', 'overhit_damage_percent' * Support fractional values in the following: * Refactored stats and stat bonuses to use floats for fractional values. * Added keybind for cycling equipment sets in reverse. ![]() * Alternative tab UI for when tabs exceed the available space. * Added 'mouse_move_deadzone' property to engine/misc.txt to help alleviate erratic mouse-move behavior when the cursor is near the player. ![]() * Replace 'immunity' effects with percentage-based resistances. * Add XP scaling tables for scaling enemy reward XP based on enemy level. This follows the same syntax as the Power property of the same name. * Added 'spawn_level' property to map enemies. * Support '/' as shorthand for 'exec' in the dev console. * Added 'loot.requires_status' and 'status_loot' properties to loot table definitions. * Fix unintended file appending when loading mod metadata * Fix potential crash in WidgetTabControl when trying to set an active tab when there is no tab already active. * Fixed equipment not being visible on the load game menu in cases where an item is shared across multiple equipment sets. ![]()
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