Staxel mods steam2/26/2023 ![]() ![]() This is doubly true, as the Standalone Launcher (The one provided by Humble) will delete mod files every update. As with all other situations, you should keep a backup of all things you create. But it is simple to get the hang of once used.Īgain before we get started, there is a single important thing to mention. Options and features are a little more obtuse than counterparts.Large files can take a long time to load.This is the program that is mainly used by Modders for its advantage in editing Staxel's Accessories and large Tiles. See #Layered Voxels to see how this can happen. It is possible to create a Layered object with only using models with no layers.This model will be saved under that layer name. vox file) under the exact same name as the layer, then export the model. Accessories can be made with a single layer.All non-symmetrical models need to be Flipped in the X direction before exporting.(World mode can create larger objects, but individual objects can't be imported to that size yet.) As such cannot open Tile Material models properly. (Although version 99a has introduced layers in World mode.) Accessories can still be made with this. Works great for Tile Objects, Structures and Items.It is under development, and more features are being added to it. It is however lacking in a couple areas which make creating certain Objects a pain. It is easy to use, it is responsive and comes with most of the basic features. This is the program used by most Modders. Certain features are locked behind DLC.Costs money to buy it, but does come with a free trial.No obvious object size or colour limits.Works with Staxel, even includes some of Staxel's models under the /Games/ toolbar.It is mostly guaranteed to work all models, especially Character Models and Tile Materials. This is the program that is used by Staxel's artists and other members of the dev team. Each program will have its quirks, but each can be easily used to create models so choose the one that best suits your needs/wants. There are three major programs that are in use by Modders in Staxel. To start off with, you will need to choose a Voxel editing program that will allow you to create models. All you need in these cases, is a modelling program that supports making voxel models, and some patience. Unlike other games, with Staxel you do not need to touch a single piece of code in order to create Tiles, Villagers or Clothing/Hair Styles. Enjoy!Įxample mod: /examples/grassSnow.zip (thanks to scornedbythenine)Ĭreating Mods Getting Started with Staxel Modding Once the progress bar stops, you are ready to play.Click the Validate Resources button in the top left. After that is done, head on over to C:\Users\\%localappdata%\Staxel.Launcher\gamedata\bin\ and start.And do not place individual items in the \mods\ directory.) Move and/or extract these files to this directory: C:\Users\\%localappdata%\Staxel.Launcher\gamedata\Content\mods (Avoid copying two mods into the same folder.sxlmod file and follow those instructions. ![]() If you want to update the mod in order to keep the files in a singular spot, head to #Creating a. Note: These files will get destroyed every update forcing you to repeat these steps every update. However you will need to repeat steps 2-4 for every update. Enjoy!Īs this is a *.sxlmod file, the mod file will not be deleted upon update.
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